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Old Mar 16, 2009, 08:14 PM // 20:14   #421
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Originally Posted by belladonna shylock View Post
Shadow,anything revolving around enchants is bad on kurzick side.so, both sides do have restrictions.
You base this on Two turtles with 1 Disenchant each and aforementioned Weaknesses? k.

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and you're also forgetting the NPC on kurzick side cannot take out the npc luxon warriors UNLESS the turtle is already dead.
Nope - you're forgetting to think past the first gate - and the fact that the Warriors quite happily chase after Kurzick players...into cast range of the Eles/Necros.

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The kurzick have to wait forever to enter the battle. this means even if they win, their faction gain is far less due to the wait.
People play Aspenwood for Faction? Luxons leech because those that can be bothered to farm faction choose instead to do JQ or VQ. Luxon leechers then lose out on more of the already low faction by not contributing to breaking gates (for which they gain faction)

Kurzicks perhaps bother to play because their faction is scaled simply on winning - because they are likely to face a team of leechers - because they dont have the efficient VQs that luxons have - to name a few reasons

I, as a luxon play/played FA because I enjoy the format.

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if they made it team based it would turn into the ever-crappy HA, except with one map.
Except that it is nothing like HA?
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Old Mar 17, 2009, 02:09 AM // 02:09   #422
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just went on luxon side and just me and an another rest all leechers what a fun way to play
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Old Mar 17, 2009, 02:17 AM // 02:17   #423
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Originally Posted by T. Drake View Post
They really need to punish leeching more.

In one of the matches I played my group reported one leecher. Apparently he was in front of his computer and wrote: "Report me all you want. I'll be back"

Yeah if that isn't obvious how leechers feel about the current dishonour system, I don't know.

How does that sound:

Acquired dishonored status -> Flagged, can't join PvP matches for one hour

Acquired dishonored status once more -> Temporary ban for 24 hours
(or can't join a PvP match for 24 hours
or let the system work accumulative: Dishonored -> can't joing matches for one hour -> dishonored again within 24 hours -> can't join matches for 2 hours -> ...)

The flag is reset after 24 hours without leeching.

Just a quick thought about that. I know this has nothing to do with balance, but this is currently the main issue. It is pointless to talk about balance if most of the time teams fight in an uneven measure.

QFT, I agree, leechers should be punished more.
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Old Mar 17, 2009, 04:52 PM // 16:52   #424
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Originally Posted by T. Drake View Post
They really need to punish leeching more.

In one of the matches I played my group reported one leecher. Apparently he was in front of his computer and wrote: "Report me all you want. I'll be back"
I believe I mentioned it previously (possibly even in this thread?) but as annoying as this is, it's not against the EULA in the sense of what leeching would be (through bot use).

If someone decides that they will sit there, hit enter, and then not participate is their choice but not against the rules (although crappy and lame imo). If they are using a bot to enter and leech, than you've got another case.

Based on the example you indicated, it'd be tough to tell if the person is actually sitting there and actually entering or just happened to be checking things out while their bot was entering.

again, crappy - I know.

There's also the RL factors that need to be constantly accounted for (this is a game after all). Connection issues or omg panic biobreaks or phone calls or the door or pets or the kids etc etc. Harsh punishments are tough to levy when these things are all factors. I'm sure there's means in which Anet can continue to monitor and crack down on bots and that's what I think people should be calling for over more severe punishments for player leeching.


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Old Mar 17, 2009, 04:55 PM // 16:55   #425
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Originally Posted by elk View Post
I believe I mentioned it previously (possibly even in this thread?) but as annoying as this is, it's not against the EULA in the sense of what leeching would be (through bot use).

If someone decides that they will sit there, hit enter, and then not participate is their choice but not against the rules (although crappy and lame imo). If they are using a bot to enter and leech, than you've got another case.

Based on the example you indicated, it'd be tough to tell if the person is actually sitting there and actually entering or just happened to be checking things out while their bot was entering.

again, crappy - I know.

There's also the RL factors that need to be constantly accounted for (this is a game after all). Connection issues or omg panic biobreaks or phone calls or the door or pets or the kids etc etc. Harsh punishments are tough to levy when these things are all factors. I'm sure there's means in which Anet can continue to monitor and crack down on bots and that's what I think people should be calling for over more severe punishments for player leeching.


elk
ye, thats why they implanted a report function that bans them for leeching........
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Old Mar 17, 2009, 05:22 PM // 17:22   #426
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Originally Posted by elk View Post
I believe I mentioned it previously (possibly even in this thread?) but as annoying as this is, it's not against the EULA in the sense of what leeching would be (through bot use). [...]
Okay I guess you’re right. But I would still deny access to PvP missions, because they won’t participate anyway, so...

And yes of course there are emergencies and such where leaving the computer is required and therefore such players shouldn’t be sanctioned that hard if the match went on a few minutes.
In some cases this is unfair under the circumstances you described, but I think it is a compromise. And I can’t think of a better way to deal with this.

Anyway ArenaNet must do something about this leeching/botting issue. The current system... it just doesn’t work.
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Old Mar 17, 2009, 05:30 PM // 17:30   #427
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The best way to hurt the leechers is to take away the one reason why they're there leeching in the first place: faction gain. Disable their rate of faction gain for both Balth and Kurz/Lux to 0 for an extended period of time. You wouldn't even need to ban them or anything. Let's see how much time they want to waste sitting around leeching JQ/Asp all day when they're getting 0 faction total for it (and the next few weeks afterwards, depending on how long their faction gain rate is penalized).

Hell, I say go the extra mile and start taking away faction off of their titles. Hit them where it hurts, Anet. Banning their 2nd/3rd/4th/57th accounts for a couple of days won't do a damn thing in the grand scheme, unless the ban is for weeks/months, not 72 freakin' hours.



I like that one popular suggestion to make JQ/FA/AB a continuous fight (AB would work great in this regard) and have people in the /join queue just keep entering the second a spot opens up (due to people getting /leech kicked or simply leaving). Besides the leechers, the biggest problem with these PvP missions is the wait times to get in. If I want to do a couple rounds for faction, waiting 5-10 minutes between rounds doesn't help. At all. Let me join a round already in progress and take the next open spot. I'm there for faction and to spend a few minutes of my time beating the crap out of other players. I can still have fun just because I'm not there from the very beginning or until the very end. Additionally, players wouldn't feel compelled to have to stick around the entire time (honor system concerns) and pretty-much half-ass the round from the point they lose interest in JQ/FA/AB (which doesn't help the team either).

IMO, that's the way at least AB should've been designed from the start. I mean, it's supposed to be a continuous border battle, not some organized flag football game between two warring factions.

Oh, and can we get the faction rate bumped up a bit in AB? It pales compared to JQ/FA at the moment.

Last edited by TideSwayer; Mar 17, 2009 at 05:51 PM // 17:51..
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Old Mar 17, 2009, 08:55 PM // 20:55   #428
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Originally Posted by Smurf Minions View Post
ye, thats why they implanted a report function that bans them for leeching........
and that's exactly the idea. It's not some sort of severe punishment. You're out for a small breather and back up and running when you've served your time. It also requires other players input to moderate abuse (which hurts when the team is composed of leechers but if they are all "active" leechers than it basically just sucks for the rest of us).

It's the extreme measures I worry about. I'd be pretty ticked off if I had to run to look in on my daughter or son and came back to find out that I'm not able to play for the rest of the evening (or that my pc has some how been set on fire or some small man will be coming over to my house to kick me in the shins etc.)

so go go Anet for banning bots!

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Old Mar 17, 2009, 09:57 PM // 21:57   #429
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The lack of acknowledgement of leeching and no action by A-net is alarming. They give us titles to work on. These are implemented as a carrot for us to stay interested to play more and more and more. But yet when people take advantage of the system to generate free points and free faction for keys by not doing a thing but hitting [enter]. It is on fallen ears. These people are taking advantage of the broken system of reporting. When you have only a couple people actually playing how can you report? If you do the way the system is now it is just a tick against yourself thus harming yourself. Unfortunately these title tracks are losing all value to actual players. Just like punch out killed the awe of Survivor. The current title tracks for the Kurzick and Luxon titles will be tarnished to the GW Welfare Gold Program. And the z-keys are the food stamps.

So here is plea to A-net fire up your characters grab an ugly stick wand or staff play some FA / JA and take some names. No need to look at any reports just get on the game and experience this welfare program at its finest

/Signed

Painbringer

Last edited by Painbringer; Mar 17, 2009 at 10:01 PM // 22:01..
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Old Mar 18, 2009, 02:57 AM // 02:57   #430
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If Anet issued a warning that popped up on the right side of your screen when you sign in about habitual leeching(where the special events pop up) i'm sure 80% of leechers would stop. But, unlike scammers, no one is really harmed in leeching. it's a victimless crime. So this probably won't happen.

But...I guess I just don't get it. The report feature works. people just don't do it enough. That's the TRUE problem. People in game will say "report person xyz!' then the person who says it won't report them.

I don't see many people actually noticing that in this thread. I'm sure there are a few, but most people are coming up with new solutions when the current one works! I'm sure most of the people that complain about the report feature don't even USE the report feature.

The only way I see them changing the report feature is by removing the self hex you get if you report too many people without supporting reports from others. Of course, if they did remove it, there would be people reporting EVERYONE on their team to get them out of the game. It would turn into a new kurzick/luxon strategy! So to be conservative, it's best to keep the self hex feature.

If the punishment for reporting is too great, it will be immensely abused. I've seen people report people because they simply didn't like the build someone else brought! it would only get worse...
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Old Mar 18, 2009, 06:05 AM // 06:05   #431
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A few days ago we had 3 leechers in team. Me and another guy reported them. Turned out they weren't afk and reported us too. Game over, i went back to town and i had the hex. This wouldn't have happened if the other 3 guys in team bothered to report them. Report system fails, but those who don't report fail even more.
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Old Mar 19, 2009, 02:04 AM // 02:04   #432
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Originally Posted by belladonna shylock View Post
But...I guess I just don't get it. The report feature works. people just don't do it enough. That's the TRUE problem. People in game will say "report person xyz!' then the person who says it won't report them.
Kinda hard to report when you get 5 or more leechers on your team....Some people even have multiple accounts leeching at the same time, I /reported someone and got a reply saying "don't bother, 3 of these are mine, haha." and /report me back. He gets off free and I get the hex instead...wtf.
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Old Mar 20, 2009, 06:52 PM // 18:52   #433
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Kinda hard to report when you get 5 or more leechers on your team....Some people even have multiple accounts leeching at the same time, I /reported someone and got a reply saying "don't bother, 3 of these are mine, haha." and /report me back. He gets off free and I get the hex instead...wtf.
LMFAO hahahahah that is the funniest post of the week. Makes yah just want to reach through your screen and grab em by the neck don't it?
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Old Mar 21, 2009, 02:22 AM // 02:22   #434
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It would have been funny, Red Sonya, if the problem wasn't so serious. These leechers are practically ruining the fun of these competitive missions. I'm actually quite surprised that there are still luxons who actually play there.
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Old Mar 21, 2009, 02:52 AM // 02:52   #435
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Thats is because people do not bond the turtle and keep it healed. If you do that you will have a very good chance most of the time. Oh and make sure you keep your healers out of trouble too. Thankyouhaveaniceday!
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Old Apr 09, 2009, 03:29 AM // 03:29   #436
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has anyone noticed that jq is at times un-balanced as well. There seems to be an additional 2 - 3 luxons at random games then usuall
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